Category:Knacks: Hero Level

Knacks: Hero Level
The following will list all the Knacks in the Scion Hero book. If any changes to the Knack have occurred due to them not working with the new version, they will be listed. Some knacks require minor, or complete retooling for the conversion, as well as most of them not needing changes at all.

Also additionally, with Epic Perception now scraped due to thematic issues, Perception Knacks will be factored into the Wits/Composure knack lists. This leaves Epic Resolve needing a completely custom set of knacks though. So frankly any suggestions on that would be wonderful. I've yet to brainstorm on that one yet, but will post something when I have it written up decently.

Epic Strength Knacks

 * Crushing Grip: The character can choose to deal lethal damage when they are in a grapple.
 * Holy Bound: No change
 * Holy Rampage: Treat hardness as Durability.
 * Hurl To The Horizon: No change.
 * Uplifting Might: Reference the Scion Lifting chart on pg 181 of Hero. Roll is still Str+Stam.

Epic Dexterity Knacks

 * Cats Grace: No change.
 * Lightning Sprinter: No change except that since dash actions don’t exist, chalk it up to anytime the character performs a Charge action, or spends his entire turn actively running.
 * Monkey Climber: Replace Dash with Charge(check against nwod climbing rules). Also character loses his defense if he takes an action while climbing.
 * Trick Shooter: No Change, but since nWoD doesn’t have the ability to disarm with firearms, this knack grants that ability as the Disarm Merit, but with firearms. (possibly needs some tweaking)
 * Untouchable Opponent: Since this knack is based on the core scion system it needs a retooling. It still costs 1 point of legend to activate for a scene. When dodging, you calculate your dodge as normal, then add your current rating of Epic Dexterity to it. In addition, you may ignore penalties equal to your epic dex that would reduce your defense for being attacked by multiple opponents at once(so if you have Epic Dex 3, and your attacked by 5 people at once, you only suffer a -1 to your defense instead of the normal -4)

Epic Stamina Knacks

 * Damage Conversion: No change
 * Holy Fortitude: No change
 * Inner Furnace: No change
 * Self Healing: No change
 * Solipsistic Well Being<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">: No change

Epic Charisma (Composure) Knacks

 * Benefit of the Doubt:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change.
 * Blessing of Importance<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">: No change.
 * Charmer:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No changes.
 * Inspirational Figure:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No changes.
 * Never Say Die:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No Changes

Epic Manipulation Knacks

 * Blurt It Out<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">: No changes, except that to resist this power the roll is instead Resolve+Composure+Legend . The victim must make successes equal to the users Epic Manipulation + 1.
 * God’s Honest: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">No Change
 * Overt Order: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">No change
 * Stench Of Guilt: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">No change
 * Takes One to Know One<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">: No change

Epic Appearance(Presence) Knacks

 * Center of Attention:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change
 * Come Hither: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">No change
 * Dreadful Mien:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change
 * Lasting Impresson:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> Replace the bonuses with the following: Expression, Crafts, Athletics, Socialize, & Composure dice pools. Replace the penalties with the following: Academics, Drive, Politics, & Presence dice pools
 * Serpents Gaze:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change

Epic Perception (Resolve) Knacks

 * Perfect Pitch: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">No change
 * Predatory Focus:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> Change the dice pool for tracking to Resolve + Survival.
 * Refined Palate<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">: No change
 * Subliminal Warning:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> The scion gains a bonus to his perception equal to half his perception pool rounded down. (needs tweaking possibly?)
 * Unfailing Recognition:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change

Epic Intelligence Knacks

 * Fast Learner:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change(maybe round up instead?)
 * Know-It-All:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change
 * Math Genius:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change
 * Perfect Memory:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> Effectively lets you gain eidetic memory after character creation.
 * Teaching Prodigy:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No changes(possibly round up?)

Epic Wits Knacks

 * Instant Investigator:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No change.
 * Meditative Focus: <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">No change.
 * Opening Gambit<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;">: Join battle is replaced with initiative.
 * Rabbit Reflexes:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> When the character is surprise attacked, he still gets the benefit of his defense. The normal defense rules still apply though(guns ignore defense).
 * Social Chameleon:<span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;font-weight:normal;line-height:normal;"> No changes.